another thing, check also if the uv repeat is set to 1 and rotation 0, so that vray will use the mapping size and rotation that you will adjust using SU's texturing. after i press open my SU scene automatically show the wood texture. so what i did is go to the imported vismat, then diffuse layers, then diffuse, click the capital M, then browse for the map wood-01.jpg(in my case), then press open. I'm guessing that the vismat expects tot find the bitmaps in a different location.i agree with thomthom, i just tested out wood_01.vismat from the vismat material holmes1977 after importing and applying the vismat wood_01.vismat following the same steps that you did i also got the same result. When you import vismats you need to relink the bitmaps that fololow it.
English is my first language but sometimes feels like its my third or fourth.Īlso I'm trying to download Brushed Stainless Steel vismat off the site but am unable to. If I add a material to V-Ray Material editor and import a bitmap then apply this to the model I don't have the same problem. I select the material in SU and go to edit the material eg re size, but it doesn't allow me, the scaling option is greyed out. I then render the model and the imported vismat shows up but at the wrong scale. In Sketchup the faces that I applied the material to are now coloured grey. I then applied it to a few selected faces. I previewed it, which shows a wood material. So I imported the vismat file into sketchup through the V-Ray Material Editor I download the wood_frame vismat from the download section. Im new to V-ray so please bear with me if this is a dumb question.